• Prison visitor

    Two players engage in an improvisational musical game where one visits a prisoner in a fictional country, singing problems and receiving replies while incorporating local music styles.


  • One word story

    One-word stories involve either players lining up to tell a sequential story or two players alternating words while the audience can trigger a "meeep" if needed. In another format, two players merge into one, synchronously performing a story with each word accompanied by an action.


  • 3 X different

    Two people face off in a game where they count one, two, three. Each round replaces the next number with an action: one becomes hitting the chest, two becomes sticking out the tongue, and three becomes waving. They repeat this pattern several times.


  • Hand snake

    Players attempt to simultaneously touch each other's palms in a sequence, with connections maintained until a fourth person touches, at which point the initial link is severed.


  • Superscene

    Three to five players take turns directing a story, with each scene performed and voted on by the audience. The lowest-scoring scene is eliminated each round, continuing until one story remains as the "Superscene," favored by the audience.


  • Bunny Bunny

    Players in a circle perform a dynamic warm-up with three elements: a basic rhythm ("High, high, high..."), a bunny-bunny impulse passed by pointing fingers towards others, and Ruckitucki movements by neighbors. The game speeds up, creating comedic challenges as participants struggle to keep up.


  • Conducted Story

    The exercise involves four or five players standing in a line with one conductor. The goal is for the story to flow smoothly from one player to another without pauses, relying heavily on listening and acceptance of the narrative's direction by all participants.


  • Seven Things

    Players take turns naming seven items in made-up categories while the group counts off, continuing until everyone has contributed.


  • Johannes

    This warmup game helps players get to know each other while practicing reaction and concentration. Players form a circle, with Player A (Johannes) calling out names as they simultaneously move to take each other's spots, creating a cycle of role changes that can be sped up over time.


  • Three Rules

    Players are asked to create three personal rules for their scene, such as using only one arm, avoiding words with "s," and being in love.