Groovelicious
label
Energetic, Warmup, Timing, Beginner, Attention, Other
group
5–15 players
The group forms a circle and passes impulses using three different moves:
Each move passes the impulse to the next person, who can choose any of the three moves to pass it on. 'Wush' and 'Tippy' pass to the neighbor; 'Hepp' can skip players.
The game builds rhythm, energy, and group cohesion.