Element

One To Ten

Players explore different intensities of emotions on a scale from 1 to 10 through physical movement and energy.

label
Warmup, Emotion, Milling

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description

How to Play One To Ten

Synonyms

Energy 1 to 10. Emotional Scales

Introduction

Please start milling about the room in a neutral state.

Description

The leader calls out some endowment for the entire group. It could be an occupation, an animal type, but most commonly it is an emotion. The players embrace this endowment changing how they mill around the room. The leader should choose general emotions like angry, or sad.

A scale is assigned to the emotional endowment. So happy 1 would be a bit happy. No longer neutral. A low key happy that may show slightly on the face, or in the gait. Happy 5 would be obviously happy, a bit louder, a much more buoyant gait. Happy 10 would be over the top loud raucous joy. The leader will call out different emotions and different levels. What is a plumber at level 10? Each group will explore that differently.

The leader should take the opportunity to discuss what elements players felt were present at different emotional levels.

Gimmicks

  • Leader assigns crazy levels like 42 or -5.
  • Leader chooses esoteric complex emotions like: lust, apathy, or confusion.

Variations

  • None.

Credits

Any info 1 to info 10 would be appreciated.

Based on "One To Ten" from learnimprov, licensed under Creative Commons 4.0Attribution-ShareAlike 4.0 International.
account_treeVariations (2)
  • Complex emotions — Leader chooses esoteric or complex emotions like lust, apathy, or confusion to explore nuanced feelings.
  • Crazy levels — Leader assigns extreme or non-standard levels like 42 or -5 to explore the scale beyond 1-10.

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